
Now, the latest expansion doubles the choices with six decks themed around iconic Dungeons & Dragons monsters. Of course, the true enjoyment of playing Minsc is shouting some of his classic lines like “Butt Kicking for Justice!” and “Go For the Eyes, Boo!!” as you play his cards. Minsc’s abilities as a Ranger allow him to choose a favored enemy and scout out opponents. Jaheira can take on different animal forms allowing for different bonuses on further cards played. These two decks added diversity to the game. The two decks represented classic characters from the Baldur’s Gate video game series: Jaheira, the shapeshifting Druid and Minsc, the evil-slaying Ranger (with his “miniature, giant space hamster” named Boo!). This expansion coincided with the release of the latest campaign book for Dungeons & Dragons – Baldur’s Gate: Descent into Avernus. The artwork and titles on all of the cards are clever and humorous adding to the fun of playing this adventuring party gone awry.Ģ019 saw the release of a two-deck expansion called Battle for Baldur’s Gate. Azzan the Rogue can steal a card from another player and use it. For example, Sutha the Barbarian can fly into a berserker rage and attack everyone at once. The unique, deck-specific cards are heavily themed and allow the personality of that character to shine through their mechanics.

Chaining a string of cards together using the lightning bolts will allow your turn to be more devastating. The object of the game is to reduce your opponents’ health from 10 to 0 and be the last person standing. The standard cards have a combination of symbols that determine what they do: crossed swords for a single attack, a shield that adds armor, a card for drawing a card, a heart for healing one point of damage, and a lightning bolt which allows for another card to be played. The decks are fairly similar to keep the rules simple, but each deck has a set number of unique cards representing the abilities of that character’s class (Wizard, Rogue, etc.). The basic game came with four decks of cards each representing a different character. The result was a great little game that could be played in 20 minutes or less but had enough “gotcha” moments to keep players coming back. It was also their first foray into games designed for a younger audience. The game was fast paced, had simple rules, and was easy to learn. Cards contained different types of actions and could be chained together for greater impact. The premise behind the game was that a somewhat typical Dungeons and Dragons adventuring party had all turned on one another, each hoping to be the last man standing with their dungeon loot. When Wizards of the Coast released Dungeon Mayhem in 2018, they had an instant hit on their hands.
